About this programme
Theatre stages have for thousands of years been the home for stories of humans (and other creatures) and their worlds. Theatre and the Performing Arts can permeate the present, the past and the future alike, can build bridges through times, can zoom out or go into close-ups: onto hopes and dreams, enhancing wonders and abysses alike, looking through the surfaces of societies. Please note: A prerequisite for admission is passing the artistic aptitude test (please see https://eignung.design.fh-dortmund.de/en). Theatre, as an ever-contemporary art form, has at all times kept a curious and, at the same time, a critical eye on the inventions of new technologies — wondering whether these inventions could be interesting for being incorporated on its stages. Very often, the answer was "yes" (just think of electricity and cameras). Theatre has always been created by storytellers with different expert knowledge. The Master "Theatre and Digitality" is therefore aimed at students with an either artistic or technical background (or both) — students who are interested in exploring theatrical narratives in context with technologies. The Master "Theatre and Digitality" is an interdisciplinary, three-semester, English-language study at the Faculty of Design of Fachhochschule Dortmund — University of Applied Sciences and Arts. Graduates will be awarded the Master of Arts degree. The study is implemented in cooperation of FH Dortmund's Faculty of Design, of the worldwide renowned Academy for Theatre and Digitality and FH Dortmund's Faculty of Computer Science. Creativity, interdisciplinary expertise and critical thinking: The Master's programme "Theatre and Digitality" includes research and development in the field of digital-technologically supported theatre and performative art. With its curriculum between technology, storytelling, dramaturgy and performance, the study aims to provide students with a broad range of theoretical as well as practical and application-oriented, professionally qualifying skills in the intersection between digital technologies and narratives on analog, virtual and hybrid stages (including topics such as human-machine interfaces or the use of machine learning). This is a thematic overview of the course contents. Detailed information on the exact names of the seminars, information on ECTS or semester hours per week can be found in the module handbook. First semester Experimental Impromptu Projects (includes technical project support in fields such as XR, Machine Learning, Embedded Systems and Tracking/Capturing) Interaction between Stage Architecture and Society, Technology and Performing Arts Second semester Digital Narration / Scenography Independent Projects Introduction to the History of Media Art Third semester Career Orientation Artistic/Creative Project Supports Master's Thesis Master's Thesis PDF Download
Course details verified 10 Sep 2026 — intakes, entry requirements and course facts · official source