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Humans and Technologies

Tampere University Tampere, Finland

Campus photo: Kotivalo, CC BY-SA 4.0 · source

Tuition
No tuition fee verified
Duration
—
Intake
Autumn 2026
English
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About this programme

The aim of the Doctoral Programme of Humans and Technologies (DPHAT) is to educate researchers who study the relationships between people, knowledge and technology. This broad field often requires knowledge and expertise in areas ranging from computer science and information studies to human sciences, such as psychology and sociology.  Doctoral Programme of Humans and Technologies prepares students for challenging research, R&D and specialist careers relating to human-driven approaches to technology. The field has a strong multidisciplinary dimension, and it requires an in-depth understanding of a broad range of research methodologies and approaches.   There are three research fields in the programme:Human-Technology InteractionDoctoral research in Human-Technology Interaction can address a variety of perspectives related to novel technology-mediated systems and applications that shape people’s everyday life and work. This research field addresses topics such as:  Novel forms of human-technology interaction, including multimodal and multisensory interaction   Interaction and applications on new technology platforms such as Virtual Reality, social robots and autonomous vehicles  Human-Centered aspects of computing systems and Artificial Intelligence  User experience, cognition, motivation, emotion in information technology systems Societal impact, accessibility, and ethics of digital technology   Information Studies  Doctoral research in Information Studies addresses four areas. The student becomes an expert in either information practices, information management, information retrieval, or learning technologies. Those who complete the degree are employed, depending on their selected area, in libraries, archives or other information-intensive public sector or business organisations. Potential research themes include:  Information practices of individuals and organisations  Information searching and retrieval  Archives and registries in contemporary society and the future  Educational technologies  Information literacy  Library studies and reading studies  Knowledge management  Games & Gamification  Doctoral research in the Games and Gamification addresses the multifaceted challenges related to society, ecology, economy, well-being, culture, literacy, and technology as well as other areas of human-game/technology practice. Through the design and research of games, gamification, and game-related technologies, from several academic approaches, the research seeks to address ‘wicked problems’ facing humanity.  The research topics include but are not limited to:  Gamification in application domains such asEducation: e.g., serious games, game-based learning;Media: e.g., esports, social media, gamification in journalism;Commerce: e.g., business models, gamification in marketing;Work: e.g., gameful work, gamification in leadership;Health: e.g., quantified self, gamification for health and well-being  Gamification for societal phenomena such as environment/climate, culture, governance: e.g., human-forest interaction, climate-change engagement, democracy, participation, justice, urban planning, smart and playable cities Gamification design principles and methods, designing gamification artefacts, playful and speculative design  Critical approach to gamification: e.g., detrimental effects of gamification, extrinsic control, and de-gamification  Find a prospective supervisor!

Course details verified 29 Oct 2026 — intakes, entry requirements and course facts · official source

Intakes & deadlines

  1. Autumn 2026

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No tuition fee. Checked against the university's own fees page. A doctoral place does not come with funding — living costs are yours to cover. We confirm the current fee and the scholarships you qualify for — free.

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